![]() \Library \il2cpp_android_armeabi-v7a/il2cpp_cache" -additional-include-directories="C: \Program Files \Unity \Editor \Data \PlaybackEngines \AndroidPlayer/Tools \bdwgc/include" -additional-include-directories="C: \Program Files \Unity \Editor \Data \PlaybackEngines \AndroidPlayer/Tools \libil2cpp/include" -tool-chain-path="C:/Users/user/Desktop/android-ndk-r16b" -map-file-parser="C: \Program Files \Unity \Editor \Data \Tools \MapFileParser \MapFileParser. macOS 10.14 and newer, including macOS 12 Windows 8 and newer, including Windows 11 Ubuntu. Without specifying any additional options TexturePacker already creates very good results, but you also have many options available to adjust things to your needs. Win32Exception : ApplicationName = 'C: \Program Files \Unity \Editor \Data \il2cpp/build/il2cpp.exe', CommandLine = '-convert-to-cpp -emit-null-checks -enable-array-bounds-check -dotnetprofile="unityaot" -compile-cpp -libil2cpp-static -platform="Android" -architecture="ARMv7" -configuration="Release" -outputpath="C: \Users \user \Downloads \Client_issue_v2 \Client_issue_v2 \Temp \StagingArea \assets \bin \Data \Native \armeabi-v7a \libil2cpp.so" -cachedirectory="C: \Users \user \Downloads \Client_issue_v2 \Client_issue_v2 \Assets \. TexturePacker is a GUI and command line tool to create sprite sheets or sprite atlases. (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:155) PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:147) PostProcessWinRT.CreateWindowsResourceFile () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:751) PostProcessWinRT.CreateWindowsResourceFile (System.String targetDirectory) (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:743) ![]() Utility.RunAndWait (System.String fileName, System.String arguments, System.String
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